What's the proper way to deal with seams in between brushes that will inevitably occur? I'm importing a simple map with a couple rooms in and there are very obvious seams in between the brushes, and also between the floor and the walls. Obviously this occurs a lot with modular maps in UE4 but does Hammuer offer a solution to help alleviate this?
jkinz3
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A member registered Sep 11, 2017